November update!


Another month, another update on Steam and itch!

I'm a day late, but I needed a bit more time to play through the update. A lot of variations in this batch! There were a few outstanding bugs I still need to address, that will be mentioned at the end of the changelog.

This update includes some of my favorite scenes, so I hope you enjoy them too!

Early Access v0.6 Changelog

  • Added in-game days August 5th to August 8th.
    • This includes a pass on story branches, conditions, writing, backgrounds, music, and voice adlibs.
  • Added a new content warning.
  • 4 new backgrounds.
  • Updated Bec's sitting sprite to look less stiff.
  • Updated Clara's pajama sprite to have bonnet and hair down variations.
    • Hair down version implemented on July 11, 23, 25, and 26.
  • Text Preferences updates.
    • In most places, text will resize itself to fit the displayable area.
    • Now displays what the text box will look like during CG events.
    • Slider to pick the opacity of the CG event text box.
  • Bug fixes:
    • Fixed arrows on the "Skipping" UI.
    • August 4: Bec/Clara correctly mentions if you talked about the dream or not.
    • June 29: Fixed a condition in a conversation with Clara about Margo's soul.
    • July 29: Clara's bedroom is now upstairs in her childhood home.

Known Issues

  • Need a separate option to turn off UI clicking sounds.
    • Currently their volume is controlled on the general Sound Effects slider.
  • Need polish and expressions on new character sprites that appear in the islands memories.
  • Some of the font options can break the formatting of the CG Gallery.
  • Particle effects in some of the dreams no longer work with the newest Ren'Py update.
  • Need to update Bec's mom character information to include her name.

Visit the studio website for more information and places to find Studio Interlude.

Studio Interlude

Keurenplein 41 Box C6669, Amsterdam, 1069CD
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Studio Interlude

I'm Renee! I'm currently working on DEVIL'S LIMINAL, a yuri horror visual novel. I've worked in the game industry since 2014 as a game designer. In 2025, I started this studio so that I can focus on creating indie games full time. Please subscribe to receive monthly updates on my in-progress work and releases!

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