DEVIL'S LIMINAL February update


It's a short month, so the focus has been entirely on content with very little time for bug fixing. I included some known issues in this log to keep track. Please don't hesitate to let me know about any issues you find! The update is available on Steam and itch.

This update features: A party that goes sour! Someone goes missing!

Early Access v0.9 Changelog

  • Added in-game days August 17th to August 22th. This includes a pass on story branches, conditions, writing, backgrounds, music, and voice adlibs.
  • Made the dyslexia-friendly font slightly smaller to reduce instances of text overflow.
  • Added more backgrounds: 2 building exteriors, 1 interior, 8 interior variations
  • Added more sprites: 8 sprite variations

Known issues

  • When using non-default fonts, there may be some overflow text. Please report any instances that you find so I can fix them. There are plans to debug this more thoroughly before release.
  • When using auto-play, text messages are quickly skipped over. This will be investigated soon.
  • Because of the change to the big ghost events no longer looping under some conditions, there is some discrepancy between events and what characters talk about after. These will be cleaned up soon.

Visit the studio website for more information and places to find Studio Interlude.

Studio Interlude

Keurenplein 41 Box C6669, Amsterdam, 1069CD
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Studio Interlude

I'm Renee! I'm currently working on DEVIL'S LIMINAL, a yuri horror visual novel. I've worked in the game industry since 2014 as a game designer. In 2025, I started this studio so that I can focus on creating indie games full time. Please subscribe to receive monthly updates on my in-progress work and releases!

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